Mapping Digital Game Culture in China: From Internet...

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Mapping Digital Game Culture in China: From Internet Addicts to Esports Athletes

Marcella Szablewicz
यह पुस्तक आपको कितनी अच्छी लगी?
फ़ाइल की गुणवत्ता क्या है?
पुस्तक की गुणवत्ता का मूल्यांकन करने के लिए यह पुस्तक डाउनलोड करें
डाउनलोड की गई फ़ाइलों की गुणवत्ता क्या है?
In this book, Marcella Szablewicz traces what she calls the topography of digital game culture in urban China, drawing our attention to discourse and affect as they shape the popular imaginary surrounding digital games. Szablewicz argues that games are not mere sites of escape from Real Life, but rather locations around which dominant notions about failure, success, and socioeconomic mobility are actively processed and challenged. Covering a range of issues including nostalgia for Internet cafés as sites of youth sociality, the media-driven Internet addiction moral panic, the professionalization of e-sports, and the rise of the self-proclaimed loser (diaosi), Mapping Digital Game Culture in China uses games as a lens onto youth culture and the politics of everyday life in contemporary China. Based on ethnographic fieldwork conducted between 2009 and 2015 and first-hand observations spanning over two decades, the book is also a social history of urban China’s shifting technological landscape.
साल:
2020
संस्करण:
1
प्रकाशन:
Springer Nature
भाषा:
english
पृष्ठ:
218
ISBN 10:
3030361101
ISBN 13:
9783030361105
श्रृंखला:
East Asian Popular Culture
फ़ाइल:
PDF, 2.02 MB
IPFS:
CID , CID Blake2b
english, 2020
कॉपीराइट धारक की शिकायत के कारण यह पुस्तक डाउनलोड के लिए उपलब्ध नहीं है

Beware of he who would deny you access to information, for in his heart he dreams himself your master

Pravin Lal

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